Titles in this set:
- Mickey7
- Antimatter Blues
Description:
Mickey7
Dying isn’t any fun…but at least it’s a living.
Mickey7 is an Expendable: a disposable employee on a human expedition sent to colonize the ice world Niflheim. Whenever there’s a mission that’s too dangerous—even suicidal— the crew turns to Mickey. After one iteration dies, a new body is regenerated with most of his memories intact. Mickey signed on to escape from both bad debts and boredom on Midgard.
After six deaths, Mickey7 understands the terms of his deal…and why it was the only colonial position unfilled when he took it.
When he goes missing and is presumed dead at the hands of deadly indigenous creatures, Mickey8 reports for duty, and their troubles really begin.
Antimatter BluesSummer has come to Niflheim. The lichens are growing, the six-winged bat-things are chirping, and much to his own surprise, Mickey Barnes is still alive—that last part thanks almost entirely to the fact that Commander Marshall believes that the colony’s creeper neighbors are holding an antimatter bomb, and that Mickey is the only one who’s keeping them from using it. Mickey’s just another colonist now. Instead of cleaning out the reactor core, he spends his time these days cleaning out the rabbit hutches. It’s not a bad life.
It’s not going to last.
It may be sunny now, but winter is coming. The antimatter that fuels the colony is running low, and Marshall wants his bomb back. If Mickey agrees to retrieve it, he’ll be giving up the only thing that’s kept his head off of the chopping block. If he refuses, he might doom the entire colony. Meanwhile, the creepers have their own worries, and they’re not going to surrender the bomb without getting something in return. Once again, Mickey finds the fate of two species resting in his hands. If something goes wrong this time, though, he won’t be coming back.
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