Titles In This Set:
- The Port of Peril
- Creature of Havoc
- Deathtrap Dungeon
- Appointment With F.E.A.R.
- Island of the Lizard King
- The Gates of Death
- The Caverns of the Snow Witch
- Assassins of Allansia
- Return to Firetop Mountain
-
Crystal of Storms
Description:
The Port of Peril
In this addition to the multi-million-copy-selling Fighting Fantasy series, YOU – the hero – must travel all over Allansia – from old haunts Darkwood Forest to Port Blacksand – on a dangerous quest.
What starts as a treasure hunt soon takes a darker turn, with the potential return of the most terrifying foe of the original books, Zanbar Bone, on the increasingly dark horizon…
Creature of Havoc
YOU, the hero, must track down three Vapours in order to defeat the feared necromancer Zharradan Marr. Access the Galleykeep, Marr's flying vessel, to destroy his portal and his means of entering Allansia - or perish in the attempt!
Deathtrap Dungeon
Are YOU brave enough to enter evil Baron Sukhumvit's devilish dungeon and take part in his Trial of Champions?
It's a trap-filled and monster-infested labyrinth where you'll compete against five other adventurers to collect certain gems, which are the key to escaping and winning the Trial.
Appointment With F.E.A.R.
YOU, the hero, are the Silver Crusader, a superhero who protects Titan City.
You must battle criminals the Scarlet Prankster, Dr. Macabre, the Serpent and the Alchemists and infiltrate a meeting between leaders of evil organization F.E.A.R. to capture master villain the Titanium Cyborg.
Island of the Lizard King
YOU, the hero, are tasked with confronting the terrifying Lizard King and freeing the human slaves captured by his bloodthirsty army. You must discover the chink in his armour if you have any hope of defeating him...
The Gates of Death
Are YOU brave enough to face the all-powerful queen of Chaos, growing ever more monstrous behind the Gates of Death?
A terrible plague has devastated Allansia, striking its people down with a sickness that
turns them into hideous, demonic monsters. You must travel to the Invisible City with a
smoke-oil antidote, but the way is full of peril and predators at every turn — you can trust no one, for the demon curse may already be upon them...
The Caverns of the Snow Witch
Are YOU brave enough to enter the lair of the evil Snow Witch?
Deep within the bone-chilling Icefinger Mountains lurks an evil sorceress plotting to freeze Allansia. She is well guarded by an array of cold-hearted monsters — you must
battle yetis, frost giants and snow wolves before you can hope to defeat her.
Assassins of Allansia
Are YOU tough enough to survive attacks by Allansia's most dangerous and deadly
assassins?
After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. Beware the ruthless assassins hellbent on hunting you down but who are they? Where are they? Trust no one...
Return to Firetop Mountain
Are YOU brave enough to face the monster-ridden labyrinth within Firetop Mountain?
The evil warlock Zagor has returned from the dead, with revenge his ultimate aim. Have you got what it takes to track him down, defeating terrifying monsters and battling dark magic on your way?
Crystal of Storms
Are YOU brave enough to explore the Ocean of Termpests, on the hunt for the floating isle of Nirnbus which suddenly crashed down out of the sky?
There will be storrns and sea beasts to battle in your mission to raise Nimbus from the deep... hunted by demonic harpies, rabid rats and even a Great White Squark, you'll need every ounce of courage and quick wits to survive.
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