Titles in this set:
1. Children of Blood and Bone
2. Children of Virtue and Vengeance
3. Children of Anguish and Anarchy (Hardback)
Description:
Children of Blood and Bone
They killed my mother.
They took our magic.
They tried to bury us.
Now we rise . . .
Zélie remembers when the soil of Orïsha hummed with magic. When different clans ruled – Burners igniting flames, Tiders beckoning waves, and Zélie’s Reaper mother summoning forth souls.
But everything changed the night magic disappeared. Under the orders of a ruthless king, anyone with powers was targeted and killed, leaving Zélie without a mother and her people without hope.
Now Zélie has a chance to bring back magic to her people and strike against the monarchy. With the help of a rogue princess, Zélie must learn to harness her powers and outrun the crown prince, who is hell-bent on eradicating magic for good.
Danger lurks in Orïsha, where strange creatures prowl, and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to come to terms with the strength of her magic – and her growing feelings for an enemy . . .
Children of Virtue and Vengeance
After battling the impossible, Zélie and Amari have finally succeeded in bringing magic back to the land of Orïsha. But the ritual was more powerful than they could've imagined, reigniting the powers of not only the maji, but of nobles with magic ancestry, too.
Now, Zélie struggles to unite the maji in an Orïsha where the enemy is just as powerful as they are. But with civil war looming on the horizon, Zélie finds herself at a breaking point: she must discover a way to bring the kingdom together or watch as Orïsha tears itself apart . . .
Children of Anguish and Anarchy (Hardback)
New allies rise.
The Blood Moon nears.
Zélie faces her final enemy.
The king who hunts her heart.
When Zélie seized the royal palace that fateful night, she thought her battles had come to an end. The monarchy had finally fallen. The maji had risen again. Zélie never expected to find herself locked in a cage and trapped on a foreign ship. Now warriors with iron skulls traffic her and her people across the seas, far from their homeland.
Then everything changes when Zélie meets King Baldyr, her true captor, the ruler of the Skulls, and the man who has ravaged entire civilizations to find her. Baldyr's quest to harness Zélie's strength sends Zélie, Amari, and Tzain searching for allies in unknown lands.
But as Baldyr closes in, catastrophe charges Orïsha's shores. It will take everything Zélie has to face her final enemy and save her people before the Skulls annihilate them for good.
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